HI @aron_granberg,
After updating to 4.3.50 (and using 2021.2.14f1, wasn’t been able to test on other unity versions) I have noticed that there are InvalidOperationException
being thrown if my agent script checks for the remaining distance in Update() for an agent that hasn’t moved yet (thus I don’t know if the lack of the movement is the reason). This wasn’t thrown before on 4.3.48.
InvalidOperationException: The cursor has been invalidated because SetPath has been called on the interpolator. Please create a new cursor.
Pathfinding.Util.PathInterpolator+Cursor.AssertValid () (at Library/PackageCache/com.arongranberg.astar@4.3.50/Core/Misc/PathInterpolator.cs:118)
Pathfinding.Util.PathInterpolator+Cursor.get_remainingDistance () (at Library/PackageCache/com.arongranberg.astar@4.3.50/Core/Misc/PathInterpolator.cs:75)
Pathfinding.AILerp.get_remainingDistance () (at Library/PackageCache/com.arongranberg.astar@4.3.50/Core/AI/AILerp.cs:282)
TestAIMovementScript.Update () (at Assets/TestAIMovementScript.cs:11)
Example agent script:
using System.Collections;
using System.Collections.Generic;
using Pathfinding;
using UnityEngine;
public class TestAIMovementScript : AILerp
{
// Update is called once per frame
void Update()
{
Debug.Log($"Remaining distance is: {remainingDistance}");
}
}