I get this when using the debug option on the RVO controller. Pretty sure this is a bug.
Ah, yeah I probably should be disabling that if multithreading is used.
If you have enabled multithreading on the rvo simulator, then it will try to call Debug.DrawLine from a separate thread, which will fail with that error.
Ahh ok. Good to know. I can work around that. Thanks
Though I am not sure if the debug mode is actually that useful for other people than me…
I tried to use it today to figure out why the RVO controller is not working whatsoever compared to the examples. I am having an enormous amount of trouble with it.