Integration with Physics2D

Hello,

I’d like to strongly request some interoperability with the new Physics2D system. (This is for an ostensibly top-down 2D game).
In particular we need grid graph collision testing against 2D colliders, preferably using a Circle collider.

Is this in the pipe, or should we be only looking to create modifications on our own?
Thanks.

Oops. Found the other thread on this. My apologies.

… And it turns out it takes about 30 seconds to modify myself to add the functionality. That was spectacularly easy :slight_smile:

New version 3.4 has this functionality now. At least for grid graphs.

which thread had the answer?