Hi! we have a problem with our paths on a spherical navmesh graph. It seems that our game objects are calculating the path on the inside of the navmesh and not the outside. is there anything we can do to alleviate this?
Any help would be appreciated!
Hi
For a spherical graph you should set ‘Recalculate Normals’ to false.
But in any case, a path is just a line, it doesn’t have an inside or an outside, so I’m not quite sure what you mean.
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Thank you for the fast reply.
Is there a way we can make it easier for objects to move across the sphere.