InScreenSpace Scope not behave properly with Cinemachine

i’m using 1.7.1,
i have the code:
void LateUpdate()
{
using (Draw.ingame.InScreenSpace(Camera.main))
Draw.ingame.xy.Label2D(Vector2.one * 500, $“11111111111”);
}
And Drawing.DrawingManager is the lowest at 10000.

  1. element not displaying while not in play mode
  2. i have Framing Transposer in my vcam causing element jiggling back and forth

i tried
Draw.ingame.xy.InScreenSpace=>Draw.ingame.xy.Label2D
Draw.InScreenSpace=>Draw.xy.Label2D
Draw.InScreenSpace=>Draw.Label3D
non of them work properly.