Ingame grid (for turn based combat)

Greetings, I’m new to both this project and unity itself. I’ve tried to find some related topics on the forum but did not succeed, so I’ve decided to create new one.

I recently started my project, which is an isometric rpg with turn-based combat system. I’ve managed to make my character move via a* pathfinding project, but now I want to create grid around my character, so player will be able to see where character can move according to characters Action Points. Problem is that I don’t really know hot to do that, could you help me with ideas?

I’m not really sure what your trying to do here~ You might need to explain it in a little more detail…

For a Grid Based TBS you will most likely want a grid graph with the start and end points locked to the grid… If thats what your asking

Limiting movement based on “Action Points” is something that will be specific to your game, and is probably out of the scope of A* pathfinding… Try looking it up around the Unity forums, I bet there are some good tutorials.

Well, I mentioned Action Points just to give you idea, I know how to do it (sort of).

What I want is to display the grid in game, so player can see it in the game too (so he can understand where his character can move). And I would like to know more about the locking to the grid more.

If you want to end up in the center of the grid, look at the seeker-> Start and End modifiers~

Displaying a grid will have to be done with your own code~ The Unity line renderer would work the best IMO …

Ok, I’ll try to do something about that. Thanks.