Individual node movement costs

I am working on a turn based strategy game using a grid based system. I would like to make certain squares on the grid cost more movement (difficult terrain such as underbrush or swamp, for example). I imagine it is totally doable with A* Pathfinding and I am just failing with the searching.

Is such a thing possible and if so, would you provide a pointer to where in the documentation it might be covered?

Thank you very much. I was not looking forward to tackling AI Pathfinding – I was so pleased to find you have provided this wonderful resource. Thanks again!

More edits: Found it in the docs it two places. For during runtime check “Graph Updates during Runtime” and for during generation check “Working with Tags”

Hi

Nice that you found what you were looking for. There is another way to do it as well. In the pro version you can look under Grid Graph Settings -> Extras. There you can specify a texture to get the penalty from, so you could for example paint the penalty in photoshop and use it in the graph.