I am working on a turn based strategy game using a grid based system. I would like to make certain squares on the grid cost more movement (difficult terrain such as underbrush or swamp, for example). I imagine it is totally doable with A* Pathfinding and I am just failing with the searching.
Is such a thing possible and if so, would you provide a pointer to where in the documentation it might be covered?
Thank you very much. I was not looking forward to tackling AI Pathfinding – I was so pleased to find you have provided this wonderful resource. Thanks again!