Please don’t spam multiple threads.
You are not providing enough info.
If you mean ECS subscenes, they likely convert all colliders to use the com.unity.physics package instead of PhysX, which is not supported by this package yet.
thank you reply
not use ecs
the subscene is use this
loadingSceneAsync = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
That should work perfectly fine. However, note that only a single A* component should be present.
I suspect that you have received an error about exactly this in your log. Check it.
thank you
i will try use one A* component