Implementing with Edy's Vehicle Physics?

Is it possible to use the AI pathfinding with Edy’s Vehicle Physics? And if so can anyone please give me even a basic idea on how to do it or if it’s been done already. Thank you


There is no built-in integration with that package from my part. I’m not sure if Edy’s vehicle physics has one though. Personally I haven’t used that package so unfortunately I cannot be of much help.