Implementing pathfinding for 2D Platformer

  • A* version: 4.2.17
  • Unity version: 6000.3.11f1

Hi!
I am looking into ways of implementing this project into my 2D platformer and I have followed a few tutorials for using this project with 2D. However, all I could find is where the project is a top-down, and that doesn’t really work for me where the AI would, for example, need to understand when to jump, and the seeker should “understand” to find the path only on things the AI can stand on and not just fly to the target (maybe also finding the correct path based on the AIs jump height). I can’t seem to find any documentation on this so I just wanted to see if this is something that is supported, and if it isn’t, then if there are ways to manually program it while using this A* project?