A* Pathfinding Project

Implementing a jump (pro version)


#1

I’ve just bought the pro version, and am looking for a jump example in the example scenes, but I couldn’t find one. Is there an example I can look at? (or a pointer to the relevant documentation).


#2

Hi

There is an example in the second recast example scene.
I have to say though that at this time off mesh link support is worse in this package compared to Unity’s package.

You can override exactly how a character reacts to off-mesh links by subscribing to the RichAI.onTraverseOffMeshLink callback.


#3

From the latest 4.2.8 package I have the following scenes:

Example2_Terrain
Example5_PointGraph
Example6_Navmesh
Example9_Penalties
Example12_Procedural
Example15_2D

Is it in one of these?

Thanks


#4

Hi

That looks like the free package? Are you sure you downloaded the pro version?


#5

My mistake, can see the demo now with the pro version, thanks.

It’s one of those days.