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Ignore hole on the terrain in Recast Graph

Hey there,

I want to know how it is possible to ignore the hole on the terrain and instead of that find walkable areas under that terrain hole.

image

Anyone knows about it ?

Hi

Sorry for the late answer, I have been away for some time.
I have recently rewritten the recast code to use burst and that implementation does support terrain holes. It will be included in the next update to the beta version (4.3.29 or later).

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