I would like to move and rotate the angle

I’m making a game with the RVO.

rvoAgent.DesiredVelocity = desiredVelocity + force*wallAvoidForce;

if ( enableRotation && velocity != Vector3.zero ) {
    transform.rotation = Quaternion.Lerp (transform.rotation, Quaternion.LookRotation ( velocity ), Time.deltaTime * rotationSpeed * Mathf.Min (velocity.magnitude, 0.2f) );

    AngleZero = Quaternion.Angle(transform.rotation, Quaternion.LookRotation(velocity));
}

tr.position = realPos + Vector3.up * height * 0.5f - center;
lastPosition = tr.position;

I would like to confirm the AngleZero and move at the RVOController.
Stop the rvoAgent.InterpolatedPosition wants to know how to turn the angle

Hi

I’m not quite sure what you are asking. Could you elaborate?