Hey there. I’m trying to solve a problem where if I send a group of agents to a position, the first agents will reach it just fine, but the ones arriving later will circle around the group, never reaching the position.
I found this thread, from 2013 ( RVO agent pushing other RVO agents ), with a reply mentioning I should set the moving agents’ time horizon lower. I’ve set it to various different values, down to zero. Even tried negative numbers, but the moving agents seem to have no effect on the standing agents. Here’s a video of my attempt: https://streamable.com/nqdcbt
This behavior seems identical to what I had without changing the Time Horizon. Maybe something changed since 2013?
The text above their heads shows their current TimeHorizon. When they reach their destination, I reset it to default.
Again, to be clear, I want moving agents to shove standing agents out of the way, if possible (like StarCraft 2)