I have encountered an issue where enemy units tend to overlap and stack on top of each other when they are pathfinding towards the same target (the player)

  • A* version: [enter version here]
  • Unity version: [enter version here]

I am currently using your A* Pathfinding asset for my 2D top-down RPG.

I have encountered an issue where enemy units tend to overlap and stack on top of each other when they are pathfinding towards the same target (the player). This causes gameplay issues, as it becomes very difficult for the player to select or target a specific enemy when they are all clustered in one spot.

Could you please advise on the best approach to achieve unit separation or local avoidance with your system? I want the enemies to surround the player without clipping into each other.

Any documentation or examples you could point me to would be greatly appreciated.