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As demonstrated on the GIF.
The player will push the enemy away
I hope the player can not push the enemy away
The enemy can not push the player
Hi
Have you tried changing the physics layers so they will not collide?
See https://docs.unity3d.com/Manual/class-PhysicsManager.html
Thank you for your reply
Please forgive me for not describing the problem clearly
I only bind the RVOController to the enemy’s component
Because I think the monster can automatically determine the collision, so there is no need to add collision components
In my character component I’m bundling RVOController with Rigid Body and Collider, my character does not use the Pathfinding feature,
But I hope the monster will trigger the collision with the characters
Like a wall
They can not cross each other
Can not push each other
Maybe the method I’m using is not correct
Can you give me any ideas?
Hi
RVOControllers will not act as colliders for the player if you are not using RVO. For that you will need actual colliders.