After calculating the target point, I call the settarget method to assign the value, and then pass in the time to retrieve the required displacement. Is there any problem with this use? Why does it always return vec.zero?
rvoAgent.CalculatedTargetPoint is always equal to the world coordinate of the model, and I found that settarget cannot change the value of calculatedTargetPoint, so every time I calculate it is vec.zero. Is there something wrong with me? very broken