I’ve extended AIPath and have been setting it’s Destination, and I pass the intended velocity of AIPath to my animator to handle locomotion/root motion animations.
This all works fine and dandy when setting the Destination directly, but how would I go about passing a Path to AIPath to follow? I’ve tried mixing the solution of moving position-to-position in a calculated path’s VectorPath values, but this throws errors and is inconsistent, likely because I’m setting the Destination to each node until reaching it.
So, is there any way to pass a Path to AIPath to follow?