I am currently developing a 2d traffic simulation with a generated road. I have discovered about tags and what it can be used for. I can use them for setting the car which lane to drive on. However, I am confused on how to use them for avoidance since all nodes are set to Basic Ground and have no idea on how to set them for the tag I want.
Does the a* pathfinding version of tags match with unity’s gameobject tag or not? If not, how can I set the node to the tag that I want (like left lane or right lane)? Also, do I install the graphupdatescene on the pathfinder or on the lane tile?