Sorry if this is a duplicate, I couldn’t find any post that seemed to have this exact question.
I’m using DunGen from the asset store, which takes predesigned rooms with predesigned connection points and puts them together at runtime for randomized dungeons.
Since generating a recast graph on the whole level at runtime is slow, can I instead save the recast graph for each room? Then somehow stitch the rooms together so the AI would not be limited to a single room?