I’m using the grid graph.
I have been looking for the proper way to re scan or catch a new (prefab generated) obstacles in my script.
I have setup a testing scene with a button that moves an obstacle up and down in the Y axis; initially (on awake) it starts by colliding with the ground and A* detects it as an obstacle correctly; but when the button moves it up and places it back A* is not recognizing anything.
I’m only calling the AstarPath.Scan() function, am I missing something?