If you attach NavMesh cuts to physics objects the Stackoverflow error is a constant nightmare. It crashes the Unity editor as well as any builds. This bug haunts my project like a phantom, getting hundreds of bug reports from users. I don’t know if this is possible, but I would really like to get this fixed. Here is an exact repo step:
- Make a Nav Mesh graph.
- Make a cube. Make it a physics object with a rigidbody.
- Attach a navmesh cutter to the cube, make sure rotate is turned on.
- Have the cube flip onto its side. If the two cast points overlap then…
This happens on all version of A* Pathfinding Project. Any fixes to this bug would be greatly appreciated.