How to recreate what I had on Unity Navmesh

So I’ve had an auto generated mesh (Recast seems to replace it) with a road. I would use those Surface Modifier to set the road mesh as a road, so it costs less to walk on the roads, but I seem to not be able to reproduce this?
The Graph Update would require me to manually place all road vertices, and cutting off the road and adding a new navmesh based on the road mesh don’t seem to work


In the beta version, you can use the RecastMeshObj component to mark the surface of the road with a different tag. You can download the beta version here: A* Pathfinding Project

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