How to move the car on the side of the path (NavMesh)

I use NavMesh, AIPath, Seeker, Simple Smooth modifier.
path type is AtoB.

My project is “car racing simulation”.
the car goes well along the path . but it can’t overtake in front of the car. because the path is same.
I hope it can overtake in front of the car.
how can i make it?


This library is more for general purpose pathfinding, not so much for vehicle simulation and all the complex driving rules that come with that. With racing I would actually suggest that you use something more specific to that scenario. Racing usually doesn’t really need pathfinding (unless this is some nonstandard type of racing).