How to make DynamicGridObstacle faster on runtime

I have an object containing many colliders (childs of this object) with the DynamicGridObstaclescript attached. When I drag this object, I want to quickly update the graph continuously, but it seems like the graph doesn’t update in time every time I drag.

When I drop, sometimes the graph is updated incorrectly

The DynamicGridObstacle only uses the bounding box of the collider on the same GameObject, I’m afraid, not on any children.