I have just started using the A* project and it’s meeting my needs well so far. The question I have is how can I use custom obstacles that should be avoided. The game I am currently trying to make is similar to Katamari Damacy where players can only go after items of similar size or smaller, but if they come into contact with a larger item they will get crushed under it’s weight if they collect it. Because of the multiple AI bots, I cannot give these obstacles a tag, but I have to somehow specify that each object can either be picked up or avoided.
Any help would be greatly appreciated.