How to implement spherical runtime navmesh cutting?

I’m evaluating features of the pro version of this asset as I’d like to upgrade. The project I’m currently working on would need runtime (dynamic) navmesh cutting on a spherical planet (with terrain, not perfect sphere).

As this asset is currently missing that feature, I would need to know if you are planning to implement this feature in the future? If not, could you provide some examples of the best way to do this?


Navmesh cutting on a spherical navmesh is not something that is currently possible, and I’m afraid I have no plans to implement it. Doing that would require much more complex computational geometry algorithms than I’m using currently, and they are a pain to get right. I’m afraid I have to prioritize other features of the package above this one.