How to get the seeker to move left and right of its position while following a path

thanks @Blindsight for answering the question…

What I’ve done is something like this, using a point graph to move the character in a designated path…

then issue occurs when I’m trying to add a translate to the character

transform.Translate(Vector3.left * (Time.deltaTime * speed)); transform.Translate(Vector3.right * (Time.deltaTime * speed));

im no pro at unity though, so Im expecting this is the wrong approach to do this