How to get green path to take into account character radius

Hello,

How can I get the green path generated to take into account the sliver size of the blue navmesh is smaller than the size of the agent radius? or nearby agent radius?

A navmesh is defined as all points where it is valid for the character’s center to be. Taking the radius into account dynamically while pathfinding would be significantly slower and more complicated. When a recast graph is generated it shrinks the navmesh by the character’s radius to take this into account.