A* Pathfinding Project

How to get GraphNode "parent" GameObject



I’m using Point Graph with Root transform with some children transforms to generate connections grid. Is there any chance to access those children having a reference to single GraphNode. A thing I’m working on is highlighting path after it’s calculation has been made using Seeker class.



Yes, you can cast the node to a PointNode (the class that the PointGraph uses) and then access the gameObject field.

var node = AstarPath.active.GetNearest(transform.position).node;
var pointNode = node as PointNode;

if (pointNode != null) {
    Debug.Log("That node was created from the GameObject named " + pointNode.gameObject.name);
} else {
    Debug.Log("That node is not a PointNode");

See https://arongranberg.com/astar/docs/pointnode.html#gameObject


Thank You !!! It works !!