I have a building system and I have made it so the AI attacks the buildings if certain conditions are met but when the player rbeaks a block and runs away the AI keeps on attacking the block, this is what I would like to counter by checking if the AI has a clear path to the destination which I dont know how to check, I’ve tried a bunch of variables on the AIPath script.
Hi
You could use PathUtilities - A* Pathfinding Project
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Thanks, this was exactly what I was looking for!