Now , if controller placed and inited, GO does unpredictable jump and settles above or under Terrain/MeshCollider
Hi
Since it only uses simple raycasting, it should work fine I think.
Do you have any other colliders attached to the agent that could mess things up?
Can you get it to work on a plane?
Hi
I remove some of my messy code ( transform rotations) and RVO are walking good on mesh. However, they still tend to instantinate at same fixed point on Terrain mesh. And i need them start from point where i click on trerrain so i teleport them at needed spot and twitching occurs brining them underground (sometimes).
The RVOController really likes to handle position itself. But you can force a position update by using RVOController.Teleport (…).