Hi All,
The title says it all really. I am trying to pick random locations for an ai to path to, but i need to check if the destination point lies within a valid recast navmesh. the navmesh has holes, so the ai might pick a position that is outside the navmesh and over a hole, i need to be able to raycast against the navmesh or something to see if its a valid destination. Can you advise?
Thanks