You can see that the path is interrupted by the gap
How to get two point of path for jump?
Hi
One of the recast graph example scenes demonstrates some off mesh links that you can use.
I see example, the mesh link seems like be add manually.
but I need a way to auto generate mesh link runtiem.
That’s not possible out of the box I’m afraid. However, there is a script made by another user that you could try: Automatic nodelink placer tool
cool!
unity navmesh has this funtion, do you consider add this function too?
It’s not currently on the roadmap I’m afraid.