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How to build further turn based functionality on top of the example scene?


Attempting to make a battle system like XCOM’s, and I started using the turn based example scene just to get started. I’ve made some tiny changes to it like making the graph larger and deleting anything I don’t need. However to make any progress I’d like to make a system around the turn based AI and manager that accounts for whether the unit has moved and then “ends” its turn.

How would I go about doing this? Let me know if I need to explain further :smiley:
Any info would help, I’m a novice when it comes to both C# and A*.


That’s some much more high level game logic which is outside the scope of this package I’m afraid.