How to apply custom movement system to FollowerEntity?

To the best of my knowledge, when you want to get the velocity you’ll want to get it from the ResolvedMovement component.

I was able to pull targetPoint like this:

  public void GetDesiredVelocity(){
      var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager;
      Debug.Log(entityManager.GetComponentData<ResolvedMovement>(follower.entity).targetPoint);
  }

It’s not a “direction” I don’t think but let me know what you think.