How i can avoid generating path inside collider?

Hi, asset is always creating navmesh on top of collider and inside, for example when box touching ground, how to avoid this?


Any info about calculating navmesh insude collider? Attached screenshot

Hi

In the beta version colliders are treated as solid by default (when using Unity 2020 or higher).

See https://www.arongranberg.com/astar/download