Hi, asset is always creating navmesh on top of collider and inside, for example when box touching ground, how to avoid this?
Hi
In the beta version colliders are treated as solid by default (when using Unity 2020 or higher).
Hi, asset is always creating navmesh on top of collider and inside, for example when box touching ground, how to avoid this?
Hi
In the beta version colliders are treated as solid by default (when using Unity 2020 or higher).