How do I get the AI to target the prefab object when it spawns? (Unity)

When I spawn the object through Unity’s Network Manager, how do I get the AI to target the object and go to it? The scripts used are the Seeker and the AI Path.

You need a script attached to your AI that determines when it should set or change targets.

For example,

AIPath patherScript;
Transform myTarget;

void Start(){
patherScript = this.GetComponent< AIPath>();

void Update (){
if ( != myTarget){ = myTarget;

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