When I spawn the object through Unity’s Network Manager, how do I get the AI to target the object and go to it? The scripts used are the Seeker and the AI Path.
You need a script attached to your AI that determines when it should set or change targets.
For example,
AIPath patherScript;
Transform myTarget;
void Start(){
patherScript = this.GetComponent< AIPath>();
}
void Update (){
if (patherScript.target != myTarget){
patherScript.target = myTarget;
patherScript.SearchPath();}
}
}
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