- ALINE version: 1.7.9
- Unity version: 6.3 LTS (6000.3.11f1)
- Render pipeline: URP 17.3.0
Hello
First time here, didn’t see any obvious answer to this.
Whenever using Draw.ingame.SolidRing(…)there’s some sort of built-in transparency, even if the passed color has alpha = 1.
using (Draw.ingame.WithColor(color))
{
Draw.ingame.SolidRing(position, rotation, innerRadius, outerRadius, start, end);
}
(with Color = Color.white)
When passing other alpha values it has an influence, sort of like there’s a multiplier on the alpha after passing the value, or if something else is applying some fade? The geometry is drawn without occlusion, so it wouldn’t be some depth fade either I guess?