I am trying to implement something like this: https://www.youtube.com/watch?t=131&v=6BrZryMz-ac
The idea is to make the enemy follow the player in the combat state but when it reaches a certain distance it should start circling around the player (as opposed to staying put, which is not fun). I am thinking of constantly giving Astar destinations on a circle around the player but I doubt that would be efficient.
Does Astar Pathfinding Project have a feature that can help me with this? I looked at the documentation in detail but could not find one.