Hi there,
i am currenty prototyping a game which has some kind of an “endless world”, so i need to create some Grid Graphs at runtime and connect them. This works how it should, with one problem: When connecting the single graphs via Links, i get some strange “holes” at the border of the graphs. I tried a lot to get rid of them, but i really don’t see what is causing them or how to solve this. Any ideas? Or is there a better way to connect the graphs? “autoLinkGrids = true” works, but gives me ugly connections on the corners of the grid. Here is a screenshot, to explain what i mean by “holes”:
Thanks for your help!