I just got A* Pathfinding and it looks amazing, but I am having a little difficulty setting it up with a custom character controller. My AI is procedurally animated using physics, and the direction in which the AI should walk happens through the following code:
inputDirection = (this.chestBody.transform.position - player.transform.position).normalized * -1;
What I throught I could do was replace
ai.destination from the AIDestinationSetter script but when I add
IAStarAI ai to my script, even when adding
using Pathfinding I get the error
error CS0246: The type or namespace name AIStarAI could not be found. Are you missing an assembly reference?.
Would anyone happen to know what and how I could replace the
player.transform.position part of my code to have my AI walk on the path set by the A* script?
Any suggestions or feedback would be super appreciated as I am completely stumped on what I should be referencing to get my AI to walk down the path drawn by the AIPath script.