I’m currently trying to get mechanim’s root motion to cooperate with the RVO avoidance controller, and I"m having no such luck.
I’ve read into a couple of older post being:
None of which had really a solution.
The closest I have come to something functional is using the desired velocity passed to the rvoAgent. Unfortunately, it avoidance doesn’t seem to be working using this method. My test scene is setup with two AI players starting opposite to one another, and they have to pass by to the other’s starting positing. When they meet in the middle, they become stuck and the avoidance doesn’t seem to be kicking in.
I’m curious whether anyone has found a way to integrate the two since these posts are over a year old now.