As in the figure: I use PointGraph to generate the node graph and use AIPath to move the character
- How do I make the character move a specified number of steps in a certain direction?
- How to get all the nodes (Transform) within 10 steps of the character（all direction）?
- How to get all the turning points within 10 steps of the character（all direction）?
- How can I make my character pause at a turn point and then choose which direction to move?
I try to add a collider to the nodes, and then get these nodes through the collider of the role… It is very cumbersome to implement, especially when faced with complex requirements… I want to change to another method