HDRP Issue - Breaks with Dynamic Resolution

Hi, I just created a new empty HDRP project to ensure it breaks and it does. It should be fairly easily to replicate with default HDRP settings. It breaks regardless of dynamic resolution settings as well. I appreciate you looking into this issue, as this incompatibility is holding our project back from using dynamic resolution entirely.

Here’s example code so it’s easier to test. You’ll just need to enable dynamic resolution in the HDRP settings and on the main camera. In this case, the resolution float is a lerp between the min and max resolution values you set in HDRP settings.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Dynamic-Resolution.html

public float resolution = 0.5f;
    
private void Start()
{
	DynamicResolutionHandler.SetDynamicResScaler(SetDynamicResolutionScale, DynamicResScalePolicyType.ReturnsMinMaxLerpFactor);
}

public float SetDynamicResolutionScale()
{
	return resolution;
}