Hi ,
in my game ,there are many enemies which will always find diffrent target to attack .when these enemies are finding the target ,they need avoid each other when they collide .
these enemies can’t walk cross each other ,need dynamic avoid other enemies which are walking or stop or attacking.
can you tell me whether A* Pathfinding Project has this dynamic avoidance feature?
by the way ,another question ,how about the effeciency of this package ,can it use in modile game development ? such as ios,android and pad .
The pro version of the system has a complete local avoidance system included.
The performance of the local avoidance is very good, you should be able to use it on mobile.
The pathfinding is also fast, I have several users who are using it with good results on mobile. You cannot have as many units as on desktop, but hopefully enough.
thank you for your comments !
I reject it because i have another question !
in my game ,there are some different characters with different size , so they will hold different amount of map tiles ,
can these characters still find the target and meanwhile avoid other characters by using your package ?
The local avoidance has very little to do with the pathfinding part, it is almost completely separate. So if you setup multiple grid graphs for each unit size and let them navigate on them, you would have no problem getting all units to avoid each other using local avoidance.