I was recreating my project with the latest update and ran into some issues with GridGraphs and 2D settings.
My Sprite collection is set to use 2D physics and the tiles with colliders use Polygon collider with the collider cap set to Front and back and they are convex.
In the previous update my Grid Graph was marked to use 2D physics and to do collison testing with rays with a height of 2 and an offset of -1. The mask was set to everything.
In the new update when I select use 2D physics the collision testing only allows point and circle and neither work for me right now. If I use circle the tiles with colliders get marked as not walkable, but so does each tile next to it regardless. Changing the diameter did not fix the issue.
I would prefer to use the new build, but right now I can’t. Is there anyway to get the Ray Collision Testing option back when using 2D physics in the new build?