Hello,
we have been using AStar for a year now, and initially we were thinking in only using it in a specific part of our game, but for consistency on enemy behaviors we have decided to take it to the full game world. This where we started to have a problem integrating it. Our gameworld is split in two on both sides of a plane, facing each other up, which means that we have different vectors UP. When applying the graph we don´t have problems with the regular world, but know that we are dealing with the opposite plane, we have problems on how to make the scan process to detect obstacles in the opposite Y direction. Any clue on how to achieve it?
I am uploading a picture to illustrate de situation.
Regards,
D.