I have been doing some tests on my servers and I have found that 700 AILerp agents (monsters) cost me about 30% CPU usage.
My game is 2D top down and I have the pro version.
Here is the htop screenshot from before disabling AILerp (around 76% CPU usage)
And here is the same build but disabling AILerp component on the Enemy prefab
Here are the Seeker + AILerp configs
Here is my A* config
Is there anything else I can do to greatly decrease CPU usage? I dont want to spend 30h tweaking things to get 1% back, but maybe there are some simple/quick things I can do to get some of that CPU juice back.