Hi @aron_granberg, I am having this awkward issue where the procedural scan is not aligning with the map/colliders:
Here is the map with the grid on it so you can see that the above scan (take the entrance/.door) doesnt match the gridsize:
Configuration aiming to a 32x32 gridsize
Another example, check this tree:
Actual tilemap 32x32:
Due to this, my player is trying to walk on places it shouldn’t or colliding with corners/walls.
Any idea of what could I be doing wrong here?